

There are 3 main types of buildings in SimCity 2000: Residential, Commercial, and Industrial (RCI). If they run below a certain budget deficit, they will be kicked out of the mayor's office, losing the game. They also need to balance their budget, their income coming from rent and taxes, and their expenditure from building and maintaining the city. The player then builds a city, providing it with necessary utilities and civic structures.

In SimCity 2000, the player starts off with a randomly generated piece of land, which could be terraformed to their liking. Playing within (and sometimes outside) the limits of the rules and seeing what works is part of the game. Players will find that to function, cities need utilities, civic services, transport infrastructure, and a fragile balance between homes and jobs. Given enough money, the player can use the tools in any way they want, but if their cities are not generating income, the money will soon run dry. With no real goal, the game instead directs players by consequence, being given a set of tools and set loose on a dynamic play area. With new tools in transportation, zoning, and infrastructure, as well as a isometric view and a smoother UI, SimCity 2000 gives players more freedom than the original SimCity to create cities. SimCity 2000 adds many features that were missing from the original. SimCity 2000 was also ported to many consoles, ranging from the SNES to the GBA, and is also available on PSN.
#Play simcity 2000 windows#
A Windows playable version, SimCity 2000 Special Edition, was released in 1995.
#Play simcity 2000 for mac#
But take a try anyway as it will be certain to please you to some extent.SimCity 2000 is the second game in the SimCity franchise, first released in 1993 for Mac and DOS. SimCity is highly recommended for those who enjoy building Sims otherwise it isn't much of a choice for others who prefer action-oriented games (which a large percentage of gamers indeed do). Overall SimCity 2000 is an easy and fun game to play, although you do need to take a few games to familiarize yourself with it. Keeping your citizens happy will be a high priority, this can be done with safety and recreational activities, like building parks, which brings up another feature of the game It's easy to tell what will do what, factories will provide income, parks will provide "happiness" and so on. Disasters all have solutions in some form or another, building sufficient fire stations will douse any fires in example. Advisors allow the newbies a little room to learn as they play the game the first time around, as the game does require some practice to master. Building is controlled by tabs and clicking. The interface is easy to navigate, not a confusing maze of buttons that threaten to ruin your city with a single click. The only problem is that it does grow old, lack of variety in the gameplay wears out the longetivity of the game, but you'll enjoy what you get for a long time. That was a short statement that sums up most of what you'll be doing in SimCity. Now back to the pros, you'll hear your city move, trains go woo (or some such), cars beep, factories let loose some well created sound, and most importantly, the sound of destruction is satisfying and pleasing, everything from a common fire to a giant tornado, even a stray alien invasion. The first instinct is to turn the music off as quickly as possible, and it's a wise thing to do. The music is altogether another problem, something like the sound of a man wailing while a dog rolls around on a keyboard with a harmonica strapped to his back. Sound is minimal but satisfactory you'll hear everything you need to hear. Never-the-less SimCity is a beautiful game, although zooming in as close as possible might cause some loss of retinal activity. Some effects are static and bizarre, like the animation of a giant robotic eye its level of articulation is akin to that of a dead spider.

Although you never see people waltzing along on the streets of your City, buildings are presented with clearness, allowing you to tell what everything is. Pixelage and graininess is minimal, and the colors are fresh and vibrant.

Despite the fact that cars look like little matchboxes zooming around on square wheels, which could theoretically cause some horrendous accidents, everything is pretty and sharp. This game is rooted in cement as the best game in the serious, a sleek game that was beautiful for it's release date, and an engine that allowed you to keep track of all the problems and various different situations that the game could present. Ever wanted to be the mayor of a sprawling city? Wait, ever wanted to be a god-like figure in a sprawling city? Even though that sentence sounds bizarre SimCity 2000 places you in the game as the "mayor" but in fact the game provides much more variety when it comes to what you can do.
